Royal Hospital Kilmainham, done as a prof of concept for the Demon Hunters project. as the IP is based on a feature film i wanted to show the director of the project how quick us could use real world sets to generate photorealstic environment asset creation
Another example of photogrammetry. This time to generate high resolution mesh later to be retopologize for a games workflow
example of photogrammetry workflow. this video was made as a part the prototyping stage of a game that was being designs to look like a Ray Harryhause film. while the project never reached the production stage the principles of the workflow are sound.