top of page

Welcome to the portfolio of a highly skilled and experienced 3D designer, game developer, miniature sculptor and prop designer based in Dublin, Ireland.

My name is Padraig Daly and I specialize in creating visually stunning and immersive 3D worlds using industry-standard software such as ZBrush, Unity game engine, Substance Painter and 3D printing technology.

 

As a 3D designer, I have a deep understanding of digital sculpting and modeling techniques, allowing me to create highly detailed and realistic characters, creatures, and environments. My proficiency in ZBrush allows me to take advantage of its powerful toolset to create intricate and lifelike designs, sculpt and shape forms, and create detailed textures. I am able to create high-resolution models, and utilize ZBrush's Dynamesh, ZRemesher, and brushes to add intricate details and finish.
 

I also have experience in texturing using Substance Painter, which is a powerful software for creating and editing PBR (Physically Based Rendering) textures. It allows me to create realistic and detailed textures for my models, giving them a more lifelike appearance.
 

In addition to my 3D modeling skills, I also have experience in world-building using Unity. Unity is a popular game engine that allows me to create engaging and interactive experiences that can be enjoyed on various platforms, including PC, console, and mobile. My knowledge of Unity's terrain system, lighting, and particle effects allows me to create immersive and realistic game worlds. I can also import my 3D models and place them in the game world, creating a seamless integration of game assets.
 

As a resident of Dublin, I am part of a vibrant and thriving creative community. The city is home to many game development studios, animation companies, and VFX studios, which allows me to stay current with the latest industry trends and technologies. I also have the opportunity to collaborate with other talented professionals in the field and learn from their experiences.

In addition to my skills in 3D modeling, texturing, and game development, I also have experience in prop design and manufacture using a 3D printer. As a prop designer, I have a strong understanding of the design principles and techniques used in creating realistic and functional props for film, television, and live events. I can create digital models of the props using software such as ZBrush, and then use a 3D printer to bring them to life.
 

I have experience with different types of 3D printing technologies, such as FDM (Fused Deposition Modeling) and SLA (Stereolithography) and can provide different finishes and materials for the props, such as ABS, PLA, Resin, and more. This allows me to create props that are not only visually accurate but also durable and able to withstand the rigors of use on set.
 

Overall, my skills in ZBrush, Substance Painter, Unity, and 3D printing, combined with my experience living and working in Dublin, allow me to create high-quality 3D models, textures, game worlds, and props that are both visually impressive and interactive. I am always looking for new clients and collaborators, so please feel free to contact me for any inquiries or commissions.

bottom of page