Well I primarily consider myself a character artist. To maintain a fluid workflow I found I must be proficient in all aspects of 3D asset creation. This includes sculpting in zbrush texturing in substance painter rigging in Maya and finally importing to 3D engine for prefab creation. 

A sword made the age of Bronze game based on extensive research in the Natural History Museum of Ireland

 PADRAIG DALY 3D  ARTIST

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